To make a start on the project, we first looked
into the highland games since we would be basing the game on an aspect of the
highland games. Looking over the specification there is a range of different sports and events that take place at the Highland games. So we will need to look into these and draft some initial concepts. We will be using XNA C# to implement this game. It will be made in
2D and I'm currently looking into possible physics engines to use for the game
if we decide to go for a heavily physics based game, since a lot of the events are games involving throwing big weights around. At this point I'm not sure if we will require a physics engine but will keep it in mind.
We are working on this project as a two and will
be working on the various components though I will be working more so on the
coding for the project since out of the two of us I fair better with
programming. Scott will be working more so in the design area of the project
and is going to be starting with the game design document and then the
technical specification. We will still be working on the different areas together, but these are the general roles that we will use and adjust them where we see fit later down the line if need be.
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