Moved away from focusing on the menu system since that has come along quite well so far. Looked more so into the physics engine side of XNA C# for later on down the line in the project. Both myself and Scott looked into different physics based engines and in particular looking at one called 'Farseer' which seems to be the box2d engine converted into C#. We used a different version of box2d before in a previous module called jbox2d which was java version of the engine. Though we only worked on a few basic examples with it, we could see from different demo programs that it had a strong capability and could potentially be something we incorporated into our mini games later on.
Since the games that would require physics are fairly small, integrating a whole physics engine into the project might be a little bit too much, but it's hard to know at the moment. We decided I'll have a grind at trying to get some basic physics hard coded into a separate project using some of the things I learned over a year ago in C++. Though I'm a bit unsure of how they will translate over into C# but it's worth testing out at this point.
No comments:
Post a Comment