Really just spending a lot of time effectively debugging the code and have been making progress fixing some of the problems I mentioned beforehand. The issue with going back to previous states has been rectified and had to do with me trying to create the state again when I tried to move back to it when I had to be popping the current game state off the stack which returned me to the desired screen state. The graphics problem got fixed as well and was pretty much just down to an error with some of the coordinates I had set them in and put some of the initializing code in the wrong game state classes. Will do a second round of tests with Scott to make sure everything is working properly before moving on.
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